BA / SE

SE# User experience (UX) –

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“Advertising is about getting the customer  to love the company.

UX (User Experience)  is about getting the company  to love the customer.”

Whitney Hess  (#)

User experience (UX) refers to a person’s emotions and attitudes about using a particular product, system or service. It includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership.

 According to Nielsen, Usability can be defined in terms of five factors i.e. Efficiency of use, Learn-ability, Memorability, Errors/safety, satisfaction. According to him the usability of the product will be good and the system is usable if it possesses the above factors. Nigel Bevan and Macleod considered that Usability is the quality requirement which can be measured as the outcome of interactions with a computer system. This requirement can be fulfilled and the end user will be satisfied if the intended goals are achieved effectively with the use of proper resources.

Nigel Bevan and Macleod considered that Usability is the quality requirement which can be measured as the outcome of interactions with a computer system. This requirement can be fulfilled and the end user will be satisfied if the intended goals are achieved effectively with the use of proper resources.

Molich in 2000 stated that user-friendly system should fulfill the following five goals i.e. Easy to Learn, Easy to Remember, Efficient to Use, Satisfactory to Use and Easy to Understand.

AppleYour

დამატებითი მასალა:

  • User experience (UX) – #1, #2
  • Whitney Hess – Improving the human experience one day at a time #1
  • Software testing methods, levels, and types #1#2

  • SDLC – Software Development Life Cycle  #1#2
  • UAT – User Acceptance Testing #1, #2
  • 6 Best Tools To Auto Share Posts On Social Media #1

კითხვები:

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3 thoughts on “SE# User experience (UX) –

  1. Pingback: SE#8.1 Software Testing – სისტემის ტესტირება | The Digital Times

  2. Pingback: DT#1.2 შემოქმედებითი აზროვნების პროცესი (Design Thinking Process) | IN@TIMES

  3. Pingback: DT#1.2 შემოქმედებითი აზროვნების პროცესი (Design Thinking Process) | IN@TIMES

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